Q.1.
Which of the following machine requires input from the humans but can interpret the outputs themselves?
Q.2.
_________ number of informed search method are there in Artificial Intelligence.
Q.3.
The total number of logical symbols in AI are ____________
Q.4.
Which of the following are the approaches to Artificial Intelligence?
Q.5.
Face Recognition system is based on which type of approach?
Q.6.
Which of the following is an advantage of artificial intelligence?
Q.7.
Which of the following can improve the performance of an AI agent?
Q.8.
Which of the following is/are the composition for AI agents?
Q.9.
On which of the following approach A basic line following robot is based?
Q.10.
Artificial Intelligence has evolved extremely in all the fields except for _________
Q.11.
Which of the following is an example of artificial intelligent agent/agents?
Q.12.
Which of the following is an expansion of Artificial Intelligence application?
Q.13.
What is an AI ‘agent’?
Q.14.
Which of the following environment is strategic?
Q.15.
What is the name of Artificial Intelligence which allows machines to handle vague information with a deftness that mimics human intuition?
Q.16.
Which of the following produces hypotheses that are easy to read for humans?
Q.17.
What does the Bayesian network provide?
Q.18.
What is the total number of quantification available in artificial intelligence?
Q.19.
What is Weak AI?
Q.20.
Which of the following are the 5 big ideas of AI?
Q.21.

Seymour Papert of the MIT AI lab created a programming environment for children called:

Q.22.

The hardware features of LISP machines generally include:

Q.23.

PROLOG is an AI programming language which solves problems with a form of symbolic logic known as predicate calculus. It was developed inat the University of Marseilles by a team of specialists. Can you name the person who headed this team?

Q.24.

In LISP, the function assigns the symbol x to y is

Q.25.

A bidirectional feedback loop links computer modelling with:

Q.26.

The Strategic Computing Program is a project of the:

Q.27.

Inthe famous chess player David Levy beat a world champion chess program in four straight games by using orthodox moves that confused the program. What was the name of the chess program?

Q.28.

Programming a robot by physically moving it through the trajectory you want it to follow is called:

Q.29.

In LISP, the function returns t if <object> is a CONS cell and nil otherwise:

Q.30.

Which of the following have people traditionally done better than computers?