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KS3
Ks3 Ict
Processes 02
Solution
Q.1.
Programs (or procedures) are .......
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detailed instructions to do things in a particular order
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detailed instructions which can be carried out in any order
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plans which only make sense to computer nerds
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too complicated to understand
Q.2.
Programs (or procedures) are created in which order?
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Break into main tasks, create flow charts, write code
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Break into main tasks, write code, create flow charts
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Create flow charts, break into main tasks, write code
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Write code, break into main tasks, create flow charts
Q.3.
Flow charts are a way of showing in diagrams .......
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the steps needed to perform some process
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a model of a solution to a processing problem
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how data moves through a computer system
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All of the above
Q.4.
A rectangular box in a program flow chart shows .......
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a decision
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a process
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an input
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the start or end
Q.5.
A diamond shape in a program flow chart shows .......
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a decision
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a process
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an output
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the start or end
Q.6.
An arrow in a program flow chart shows .......
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a feedback loop
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an error situation which needs attention
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an input or output of data is occurring
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the flow of control is passing in the direction indicated
Q.7.
A counter value used in a program to trigger an action .......
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is a bad idea
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is acting as a condition
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is acting as a control
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is called a variable
Q.8.
You take a ticket entering a car park and the barrier lifts.
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This is an example of automatic control
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This is an example of 'Cause and Effect'
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This is an example of computer control
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This is an example of 'Pay and Display'
Q.9.
Which of these is not an example of 'Cause and Effect'?
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A dog sees a cat and the dog chases the cat
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A stone is thrown into a pond and ripples appear
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I am walking in the rain and my clothes get wet
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The sun is shining and it starts snowing
Q.10.
Solving a problem by breaking it up into smaller tasks .......
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is called 'Bottom-Up Design'
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is called 'Top-Down Design'
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is called 'Top-Heavy Design'
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is called 'Top-Up Design'
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